Sunday, March 30, 2008

Quake 2 For The N95!

If you thought Quake1 was cool on your N95, check this out!

Yes indeed, the well known PC game Quake 2 is now playable on the N95. I have tested it out last night, and turns out I got hooked on as well. To play this game you have to update your N95-1 to firmware version v2x.x.xxxx and above. The graphics are not as impressive as the first Quake, but the "starwars-like" environment is certainly a breath of fresh air for me. It'll be interesting to see how THQ Wireless's Star Wars on the n-gage platform coming out later his year will fair against the Quake series.


How to install....

1. get hold of suitable datafile (original cd or shareware/demo)
1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it will not have enough RAM to run.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be configured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
3.1 create "quake2" folder in the root folder of your memory card.
3.2 inside "quake2" folder, create another folder "baseq2"
3.3 now copy the pak file(s), video folder and players directory from the original cd to "baseq2" folder. If you have only the shareware file, put it to "baseq2" folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
4. (optional) install audio tracks
4.1 create "cdaudio" folder in "quake2" folder
4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don't have all the tracks correctly named there, cdaudio wont't play
5. command line parameters can be set through "cmdline.q2" file which should be placed to "quake2" folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.
Generally, mods that should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into "baseq2" you should put the into "modname" directory under "quake2". To start lets say xatrix, put "+set game xatrix" (without quotes) to "cmdline.q2" command line file. Needless to say, you need the datafiles for the mod to be present aswell.
Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the "brighness".
example(in the console):
intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
vid_restart
If anything goes wrong, you could try to look for "q2_log.txt" in the "quake2" folder in order to see what went wrong.

Here are the PAK game files:

Download Game Files

and the sound files:

Download Sound Files

You can get the other installation files from the developer's site here:

Quake Homepage

Feel free to post here if you have any problems

EDIT: You can now use Volume keys and multimedia keys for this game on the N95 using MagicKey, as explained in my other post here:

Magickey 1.0

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